Remote Debugging
Remote
debugging lets you debug a program from another computer. You run WinDbg on one
computer (the host) and install the program you are debugging on another
(the target). You run a remote monitor program (WinDbgRm) on the target
computer to control the program you are debugging. WinDbgRm communicates with
WinDbg across a serial cable or across the network.
Remote
debugging isolates WinDbg from the program being debugged so that errors in the
program do not affect the debugger, and the debugger does not affect the target
system. If the program crashes the remote system, your development system
continues to run.
The remote
monitor demands fewer system resources, and after starting and loading the
program to be debugged, it does not use the file system. Therefore, the monitor
has no effect on the resources that can change your program s behavior.
You can debug
large programs or programs that destabilize the operating system. You can also
debug programs on smaller systems that cannot support the full debugger. You
can debug programs cross-platform. Some bugs that you cannot reproduce while
running under the full debugger can appear under the remote monitor.
The process
of debugging a program on a remote computer is almost the same as for local
debugging. The only difference is in how you start the session. The following
sections describe the hardware and files required for remote debugging and how
to configure the debugger components on the host and target computers.